Human Knee Joint Model

This project was created for a biomedical communications course called: MSC2003 – Part I – Creating and Communicating 3D Form. I was interested in segmenting the bones in the human knee. In Horos, I explored different density values and settings to obtain as much geometry as possible before exporting the file into Pixologic ZBrush. The exported model had some holes in the geometry which I use ZBrush to fix before adding more detail. The final model was lit and rendered using Arnold 5 in Maxon Cinema 4D. 

Objective: To use data segmentation to create an anatomically integrated model

Final Output: TIFF

Audience: General Public

Client: Professor Nicholas Woolridge

Medium: Horos, Adobe Photoshop, Pixologic ZBrush, & Maxon Cinema 4D

Year: 2018