Human Knee Joint Model
This project was created for a biomedical communications course called: MSC2003 – Part I – Creating and Communicating 3D Form. I was interested in segmenting the bones in the human knee. In Horos, I explored different density values and settings to obtain as much geometry as possible before exporting the file into Pixologic ZBrush. The exported model had some holes in the geometry which I use ZBrush to fix before adding more detail. The final model was lit and rendered using Arnold 5 in Maxon Cinema 4D.
Objective: To use data segmentation to create an anatomically integrated model
Final Output: TIFF
Audience: General Public
Client: Professor Nicholas Woolridge
Medium: Horos, Adobe Photoshop, Pixologic ZBrush, & Maxon Cinema 4D
Year: 2018